Modelling the wind

Square Rigger (working title) will be a simulation of a square rigged tall ship from the 18th Century. Its main method of propulsion was obviously the wind. The goal here is to model the wind such that the direction and strength can be altered at will. Modelling the wind in Godot involves a number [...]

By |April 17, 2020|Categories: Games|Comments Off on Modelling the wind

Playing with water in Godot

The excellent Hydro module for Godot offers modelling of water, waves and buoyant objects. I have been experimenting with it as the basis of a new game project which is temporarily called Square Rigger. So far I am very impressed with the results and will be doing some basic hull modelling and tweaking of mass and density to [...]

By |April 4, 2020|Categories: Games|Comments Off on Playing with water in Godot

No more Android native apps

After working hard since mid 2015 on native Android apps, I have decided it is just too much effort to maintain these. I can feel some consolation in holding the number one position on Google Play for one of my apps for over a year. I was using libGdx as my third party graphics library, but it is now [...]

By |March 1, 2020|Categories: Games|Comments Off on No more Android native apps
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