Solution for disappearing mesh in Godot

I am now using shaders in Godot to model the early version sails in Square Rigger. I noticed that when rendering the main scene, the mesh disappears when viewed from behind. According to https://godotengine.org/qa/18211/blender-created-meshes-appear-transparent-when-viewed-inside this is because back facing polygons are culled. Add [...]

By |2021-04-07T04:47:58+00:00May 9, 2020|Categories: Games|Comments Off on Solution for disappearing mesh in Godot

Sails using shaders in Godot

I've abandoned using SoftBody in Godot to model my initial proof of concept sails in Square Rigger. Now I'll be modelling them using shaders. This is new territory for me and in addition, I'm terrible at maths. I'm also starting to get a development workflow going and have discovered how to disable lights in isolated [...]

By |2021-04-07T04:42:33+00:00May 2, 2020|Categories: Games|Comments Off on Sails using shaders in Godot
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