Godot soft bodies & wind

My 18th Century sailing ship simulator Square Rigger will be initially developed within an imaginary proof of concept pacific atol. The atol will act as a confined sandbox to allow me to implement all of the features required for the simulator. Once this is done I can expand the area out into a real world [...]

By |2021-03-26T03:57:57+00:00April 24, 2020|Categories: Games|Comments Off on Godot soft bodies & wind

Playing with water in Godot

The excellent Hydro module for Godot offers modelling of water, waves and buoyant objects. I have been experimenting with it as the basis of a new game project which is temporarily called Square Rigger. So far I am very impressed with the results and will be doing some basic hull modelling and tweaking of [...]

By |2021-04-07T05:05:08+00:00April 4, 2020|Categories: Games|Comments Off on Playing with water in Godot
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